//=============================================================================
// ThermoBlasterPickup.
//=============================================================================
class ThermoBlasterPickup extends UTWeaponPickup;


static function StaticPrecache(LevelInfo L)
{
	L.AddPrecacheMaterial(Material'XEffectMat.painter_beam');
	L.AddPrecacheMaterial(Material'TFMedia.BlasterTex0');
	L.AddPrecacheStaticMesh(StaticMesh'TFMedia.ThermoBlaster3rd');
}

simulated function UpdatePrecacheMaterials()
{
	Level.AddPrecacheMaterial(Material'XEffectMat.painter_beam');
	Level.AddPrecacheMaterial(Material'TFMedia.BlasterTex0');
}

defaultproperties
{
     MaxDesireability=1.500000
     InventoryType=Class'Taskforces.TFThermoBlaster'
     PickupMessage="You got the Thermo Blaster."
     PickupSound=Sound'PickupSounds.LinkGunPickup'
     PickupForce="LinkGunPickup"
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'TFMedia.ThermoBlaster3rd'
     DrawScale=0.300000
     Skins(0)=Texture'TFMedia.ThermoBlaster.BlasterTex0'
}
